This course involved a steady pace of creation of new screenplay material (or in some cases adaptation of previously written dramatic work into screenplay format). In all I created at least sixty pages of new material over the course of the semester.\n\n<<back education>>
http://ontologicalgeek.com/brains-trust-the-effective-zombie-game/\n\n<<back CV>>
Twine is a simple programming tool that allows the user to create simple text-based adventure games, much like the Choose Your Own Adventure books of old. \n\nRelatively simple though it is, users have created complex stories of breathtaking scope and (to those who know of and experience them) great significance.\n\nI wrote this resumé in Twine to demonstrate that, though I may not know much about programming, I am not afraid to try learning something new.\n\n<<back Hub>>
My talents lie primarily in writing, creative thinking on a time crunch (what former college student can't say the same?), and researching. My work on the Ontological Geek requires a monthly writing/editing schedule, which I was able to keep while finishing my senior year in college. I have never missed a deadline, and in fact am able to work at a very rapid pace.\n\nI am also a very fast learner, capable of picking up new concepts, and mastering them, quickly. For example, though I am not very skilled with coding or programming, I coded this resumé using the open-source engine [[Twine]], with which I had only nominal experience before now.\n\n<<back Hub>>
Which, I must point out, is different from being a video game critic or reviewing games, my work falling mainly in the field of gaming academics.\n\n[[Wait, what?|Note2]]\n\n<<back StatementofPurpose>>
Video Game Criticism is the application of literary or ludological criticisms to video games.\n\n<<back StatementofPurpose>>
http://ontologicalgeek.com/lonesome-road-existentialism-in-fallout/\n\n<<back CV>>
Part of a curriculum focused on the interconnectedness of all facets of theatre. The simple name, I feel, belies the extensive learning that took place.\n\nAs part of the class, I wrote a short (15 minute) play and staged it in a combined effort with my classmates.\n\n<<back education>>
It's just another day at the office. Having just checked your e-mail, you find a mysterious file attached to one of the messages in your inbox. Running a virus check indicates that there seems to be no problems or malicious programs in it. It seems like a harmless HTML file.\n\n[[Open it.|1]]\n\n[[Ignore it.|2]]
Absolutely! The following people can vouch for my personhood, as well as answer any other questions you may have.\n\nDr. Robin Reid - Professor, Literature and Languages, Department of Literature & Languages,\nTexas A&M University-Commerce\nE-Mail: Robin.Reid@tamuc.edu\nPhone: 903-886-5268 \n\nWilliam Coberly - Editor, The Ontological Geek\nE-Mail: Ontologicalgeek@gmail.com\nPhone: (303) 918-8959\n\nAaron Paul Gotzon - Columnist, The Ontological Geek\nE-Mail: aaron.gotzon@gmail.com\nPhone: (816) 838-4871\n\n<<back Hub>>
Why would I want to work for Bungie, creators of the Marathon and Halo games? Well, because you're Bungie!\n\nMy first introduction to the initial XBOX was a game called Halo: Combat Evolved (Perhaps you've heard of it?). And it was good. Having never been much of a multiplayer fan, I became absorbed in the fiction of this game that launched a legitimate console family. It was one of the coolest fictional worlds my eleven-year-old self had ever encountered.\n\nBut gradually I became aware of the other projects Bungie had been involved with, the labrynthine, hardcore sci-fi world of Marathon. It was there, in games and stories unhindered by Microsoft's leash that I saw the true extent of what Bungie's storytellers could do. \n\n[[And I want to be a part of that.|Bungie2]]
http://ontologicalgeek.com/game-over-the-improved-upon-game/\n\n<<back CV>>
In August 2013, I graduated from: \n\n''Texas A&M University - Commerce''\n\nwith a \n\n''Bachelor of Arts in theatre.''\n\nI graduated //cum laude//.\n\nI have also taken several courses relevant to scriptwriting:\n\n[[World of Theatre V]]: \nWilliam Jewell College\nSpring 2010\nGrade: A\n\n[[Writing Dramatic Literature for the Screen|screenplay]]:\nTexas A&M University Commerce\nFall 2012\nGrade: A\n\n[[Senior Theatre Project]]:\nTexas A&M University Commerce\nSpring 2012\nGrade: A\n\n<<back Hub>>
I assure you I try to be as honorable as I can.\n\nFor example, I am an Eagle Scout.\n\nI also was on the Dean's List five times during college, and the President's List (where they put the 4.0 students) once.\n\nDid I mention I graduated //cum laude//?\n\nBasically these all are reflective, I hope, of a hard-working, dedicated individual who strives for, and attains, excellence. But that's just my opinion. I personally would love to let you be the judge.\n\n<<back Hub>>
body {\nfont-size: 1.0em;\n}
http://ontologicalgeek.com/tomb-raider-the-virtue-of-desecration-in-skyrim/\n\n<<back CV>>
There's no denying the direction in which games are heading; far from simply running right and jumping over/on things, games are increasingly becoming vehicles for compelling, meaningful stories. Just as a century ago, when the first film directors began to appear and people realized that there was more to thes fancy machines that projected shadows onto walls, the industry, even the world, is realizing that the medium of games is capable of so much more than what it's been used for previously.\n\nAnd I want to be a part of that. I want to help you as you change the face of gaming.\n\nIn addition to having been a writer for over a decade, I've spent the last year and a half actively writing about games at [[The Ontological Geek|Geek1]]. Though I have never shipped a single game, I have written for over a year in the games industry, have a deep understanding of games and how they work (not to mention narrative structure and dramatic writing), and have experience as a scriptwriter. I have a very dedicated, hard-working, professional work ethic, and would love the opportunity to demonstrate these qualities to you.\n\n[[That's nice.|Hub]]
So by now I hopefully have your attention. Doubtless you have some questions for me, you know, the typical resumé questions:\n\nWhat is your [[education]] background?\n\nDo you have any [[experience]] writing for games?\n\nDo you have any experience [[working in general|jobs]]?\n\nWriting for games requires a [[very particular set of skills|Skills/Proficiencies]]. Do you have any of those?\n\nSo have I ever read [[anything you've written|CV]]?\n\nHave you ever won any [[awards]] for your writing?\n\nHow about any [[honors]] for you as a person? Are you honorable enough to work for us at Telltale?\n\nOkay, do you have any [[references]] I can check into? You know, to make sure you're an actual person and not some nefarious entity or a very dedicated trick of the light?\n\nThis is all very nice and all, but is there any way I can see everything without all this text-based [[muss and fuss?|Format]]\n\nFascinating! How exactly do I [[contact you?|Contact]]
Hannah DuVoix\nAddress: 924 Kings Cross Drive\nSaginaw, TX, 76131\nPhone: (682)-564-3249\nE-Mail: Hannahduvoix@gmail.com\nTwitter: @nuhalph\n\nEducation\n''Texas A&M University - Commerce''\nBachelors of Arts in Theatre\nAugust 2013\nGraduated //cum laude//\n\nExperience\nThe Ontological Geek \n[http://www.ontologicalgeek.com/]\nColumnist\nMay 2012 - Present\n\nI write monthly articles for a games criticism website. I occasionally collaborate with the other members of the contributing staff on other articles or features. I also have appeared at conventions, representing the Geek and give presentations.\n\nSkills/Proficiencies\nMy foremost skill is writing, consistently and well. I excel in writing, creative thinking on a time crunch (what former student can't say the same?), and researching. My work on the Ontological Geek requires a monthly writing/editing schedule, which I was able to keep while finishing my senior year in college. I have never missed a deadline, and in fact am able to work at a very rapid pace.\n\nI am also a very fast learner, able to pick up new concepts, and master them, quickly. For example, though I am not very skilled with coding or programming, I coded this resume using the open-source engine Twine, with which I had only nominal experience before now.\n\nList of Published Works\nArticles:\n\nThe Heavens Declare the Glory of Notch \n\nFallout: New Vegas' //Boomers: Real American Heroes\n\nLet Us Play! The Rise of User-Generated Game Media \n\nTomb-Raider: The Virtue of Desecration in Skyrim\n\nThe Reapers are Coming: Mass Effect and Survival Through Escapism\n\nMega Man Why: Birthday Wishes For a Friend\n\nLonesome Road: Existentialism in Fallout\n\n//Game Over: The Improved-Upon Game\n\nCall Trans Opt: Transgender Themes in The Matrix\n\n//Gaymercon: Why It's Important\n\nBrains Trust: The Effective Zombie Game\n\nVenus in Mars: Gender Equality in Fighting Games\n\nThe Ghost and the Shell: Human/Cyborg Relations In Games\n\nPresentations:\nUnlocking Meaning: Why It's Okay to See Games As Art\nPresented at LeoCon 2012, Commerce Texas, April 14, 2012\n\nAwards\nI have been featured in Critical Distance's weekly round-up, This Week in Video Game Blogging, five times:\n\n(June 30, 2013, April 14, 2013, December 9, 2012, November 18, 2012, June 10, 2012)\n\nHonors\nDean's List: \nFall 2008, Fall 2010, Fall 2011, Spring 2012, Spring 2013\n\nPresident's List: \nFall 2012\n\nEagle Scout\n\nReferences\nDr. Robin Reid - Professor, Literature and Languages, Department of Literature & Languages,\nTexas A&M University-Commerce\nE-Mail: Robin.Reid@tamuc.edu\nPhone: 903-886-5268 \n\nWilliam Coberly - Editor, The Ontological Geek\nE-Mail: Ontologicalgeek@gmail.com\nPhone: (303) 918-8959\n\nAaron Paul Gotzon - Columnist, The Ontological Geek\nE-Mail: aaron.gotzon@gmail.com\nPhone: (816) 838-4871\n\n<<back Hub>>
That than which no geekier can be thought. The Geek specializes not in reviewing games, but in analyzing them and drawing deeper meaning from them. \n\nIt can be found at http://www.ontologicalgeek.com\n\n<<back telltale>>
You click on the file. A window in your web browser opens.\n\nThe window seems to be some sort of text adventure game. On your screen appears the following text:\n\nThank you for taking the time to peruse my (rather unorthodox) resumé. My name is Hannah DuVoix, and I would like to come to work for you at Telltale Games.\n\n[[Okay, so just who are you exactly?|StatementofPurpose]]
Oh. Okay, sure. You continue about your day.\n\n\n\n<<back Start>>
Bethesda games have been perhaps the most formative in my career as a writer. I've played many Bethesda titles, and have loved them all without exception.\n\nIn a market increasingly flooded with depthless sandboxes and lifeless worlds, Bethesda has never failed to create game worlds that are alive and felt as though they have been so for centuries before the player has started his or her adventure. Since Oblivion, where the games first truly learned to talk (Morrowind, the first major Elder Scrolls game with actual voiced lines, still relied heavily on text to tell its story), Bethesda's releases have only become to feel more alive, to where the worlds of Tamriel and the Capitol Wasteland have become my adventuring locales of choice.\n\nAnd I want to be a part of that. I want to help you bring those worlds to life.\n\nIn addition to having gamed for as long as I can remember, I've spent the last year and a half actively writing about games at [[The Ontological Geek|Geek1]]. Though I have never shipped a single game, I have written for over a year in the games industry, have a deep understanding of games and how they work (not to mention narrative structure and dramatic writing), and have experience as a scriptwriter. I have a very dedicated, hard-working, professional work ethic, and would love the opportunity to demonstrate these qualities to you.\n\n[[That's nice.|Hub]]
A Shot in the Dark
http://ontologicalgeek.com/call-trans-opt-transgender-themes-in-the-matrix/\n\n<<back CV>>
http://ontologicalgeek.com/the-reapers-are-coming-mass-effect-and-survival-through-escapism/\n\n<<back CV>>
I worked part-time at Whataburger as a cashier for about two years, from May 2011 to November 2013.\n\nThe Whataburger's address is:\n3000 Western Center Blvd \nFort Worth, TX 76131\n\nIt can be phoned at (817) 232-1340.\n\nMy manager was Christine Velasquez.\n\n[[Got it. Thanks.|Hub]]
You want to contact me? Gee, that's great!\n\nI can be reached at the following places:\n\nHannah DuVoix\nAddress: 924 Kings Cross Drive\nSaginaw, TX, 76131\n\nPhone: (682)-564-3249\n\nE-Mail: Hannahduvoix@gmail.com\n\nTwitter: @nuhalph\n\nThank you for your consideration!
This position, as I understand it, involves creating content for a new game called Destiny. Everything I've seen about this game makes it sound like something I want very much to help create. It's one thing for me to say that I have a love of science fiction and worldbuilding (as surely any application with a whelk's chance in a supernova would), and another thing for me to tell you why I'm the right one for the job. So permit me to do so.\n\nIn addition to having gamed for as long as I can remember, I've spent the last year and a half actively writing about games at [[The Ontological Geek|Geek1]]. Though I have never shipped a single game, I have written for over a year in the games industry, have a deep understanding of games and how they work (not to mention narrative structure and dramatic writing), and have experience as a scriptwriter. I have a very dedicated, hard-working, professional work ethic, and would love the opportunity to demonstrate these qualities to you.\n\n[[That's nice.|Hub]]
http://ontologicalgeek.com/the-ghost-and-the-shell-humancyborg-relations-in-games/\n\n<<back CV>>
http://ontologicalgeek.com/let-us-play-the-rise-of-user-generated-game-media/\n\n<<back CV>>
I have been featured in //Critical Distance//'s weekly round-up, This Week in Video Game Blogging, five times:\n\nJune 30, 2013:\n[http://www.critical-distance.com/2013/06/30/june-30th/]\n\nApril 14, 2013:\n[http://www.critical-distance.com/2013/04/14/april-14th/]\n\nDecember 9, 2012:\n[http://www.critical-distance.com/2012/12/09/december-9th/]\n\nNovember 18, 2012:\n[http://www.critical-distance.com/2012/11/18/november-18th/]\n\nJune 10, 2012:\n[http://www.critical-distance.com/2012/06/10/june-10th/]\n\n<<back Hub>>
http://ontologicalgeek.com/gaymercon-why-its-important/\n\n<<back CV>>
Why would I like to work with Obsidian? Well, I've been a fan of Obsidian since KOTOR II, where the impossible task of improving an incredible game was met and surpassed, even in its rushed state. And if we're being honest, Fallout: New Vegas is probably my favorite game of all time (as an examination of my [[CV]] will indicate). I have always marvelled at Obsidian's ability to take amazing games that are already strong on story and make those changes needed to transform them into legends.\n\nAnd I want to be a part of that. I want to help make legends.\n\nI realize that I am not, at first glance, a no-brainer shoe-in candidate for a games writer, having never shipped a single game. However, I have written for over a year in the games industry, have a deep understanding of games and how they work (not to mention narrative structure and dramatic writing), and have experience as a scriptwriter. I have a very dedicated, hard-working, professional work ethic, and would love the opportunity to demonstrate these qualities to you.\n\n[[That's nice.|Hub]]
http://ontologicalgeek.com/fallout-new-vegas-boomers-real-american-heroes/\n\n<<back CV>>
http://blog.bioware.com/2009/03/05/how-do-i-become-a-writer-for-video-games-p2/\n\n<<back Skills/Proficiencies>>
I've written several articles for the Geek and have given a presentation at LeoCon, my school's all-purpose geek convention.\n\n''Articles'':\n\n//The Biomes Declare the Glory of Notch [[Link|notch link]]\n\nFallout: New Vegas' //Boomers: Real American Heroes [[Link|Boomers Link]]\n\nLet Us Play! The Rise of User-Generated Game Media [[Link|Play Link]]\n\nTomb-Raider: The Virtue of Desecration in// Skyrim [[Link|Skyrim Link]]\n\n//The Reapers are Coming:// Mass Effect //and Survival Through Escapism [[Link|Reaper Link]]\n\nMega Man Why: Birthday Wishes For a Friend [[Link|Mega Link]]\n\nLonesome Road: Existentialism in// Fallout [[Link|Lonesome Link]]\n\n//Game Over: The Improved-Upon Game [[Link|Improved Link]]\n\n//Gaymercon: Why It's Important [[Link|Gaymercon Link]]\n\nBrains Trust: The Effective Zombie Game [[Link|Zombie Link]]\n\nVenus in Mars: Gender Equality in Fighting Games [[Link|Venus Link]]\n\nThe Ghost and the Shell: Human/Cyborg Relations In Games// [[Link|Ghost Link]]\n\n''Presentations'':\n//Unlocking Meaning: Why It's Okay to See Games As Art//\nPresented at LeoCon 2012, Commerce Texas, April 14, 2012\n\n[[Wait a minute. Didn't you say something about playwriting earlier?|CVtheatre]]\n\n<<back Hub>>
http://ontologicalgeek.com/mega-man-why-birthday-wishes-for-a-friend/\n\n<<back CV>>
http://ontologicalgeek.com/the-biomes-declare-the-glory-of-notch/\n\n<<back CV>>
I write for the Ontological Geek:\n[http://www.ontologicalgeek.com/]\nI've been on the OntoGeek team from May 2012 to the present.\n\nI write monthly articles about video game criticism. I occasionally collaborate with the other members of the contributing staff on other articles or features. I also have appeared at conventions, where I represented the //Geek// and gave presentations.\n\n<<back Hub>>
I am a writer of both [[game criticism|Note1]] and dramatic literature. I studied scriptwriting at both William Jewell College (in Liberty, MO) and Texas A&M University Commerce. During that time I had three plays produced and was approached about filming one of my screenplays (which, unfortunately, never panned out).\n\n[[Astounding. So why do you want to work with us in particular?|telltale]]
http://ontologicalgeek.com/venus-in-mars-gender-equality-in-fighting-games/\n\n<<back CV>>
You
I sure did! I've written and produced three plays for the Jewell Theatre Company in Liberty Missouri. They were:\n\nMaroni the Actor - December 2009\nThe Man Who Did Nothing - May 2010\nFour Square: An Aside for Four Killers - May 2010\n\nFor more information, please contact Nathan Wyman, the current director of the company, at wymann@william.jewell.edu.\n\n<<back Hub>>
Hannah DuVoix
The culmination of my academic career to date, this course involved my writing a 50-page play script (which reset //The Count of Monte Cristo// in a seedy Philadelphia bar) and a further 15-page research paper defending/explaining it.\n\n<<back education>>